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CMU-CS-02-206
Computer Science Department
School of Computer Science, Carnegie Mellon University
CMU-CS-02-206
Interactive Drama, Art and Artificial Intelligence
Michael Mateas
December 2002
Ph.D. Thesis
CMU-CS-02-206.ps
CMU-CS-02-206.pdf
Keywords: Artificial intelligence, art, entertainment,
believable agents, interactive drama, interactive characters,
interactive story
Artificial intelligence methods open up new possibilities in art and
entertainment, enabling rich and deeply interactive experiences. At
the same time as AI opens up new fields of artistic expression,
AI-based art itself becomes a fundamental research agenda, posing
and answering novel research questions that would not be raised
unless doing AI research in the context of art and entertainment.
I call this agenda, in which AI research and art mutually inform
each other, Expressive AI. Expressive AI takes seriously the problem
of building intelligences that robustly function outside of the lab,
engaging human participants in intellectually and aesthetically
satisfying interactions, which, hopefully, teach us something about ourselves.
This thesis describes a specific AI-based art piece, an interactive
drama called Fa�ade, and describes the practice of Expressive AI,
using Fa�ade, as well as additional AI-based artwork described
in the appendices, as case studies.
An interactive drama is a dramatically interesting virtual world
inhabited by computer-controlled characters, within which the player
experiences a story from a first person perspective. Over the past
decade, there has been a fair amount of research into believable
agents, that is, autonomous characters exhibiting rich personalities,
emotions, and social interactions. There has been comparatively little
work, however, exploring how the local, reactive behavior of believable
agents can be integrated with the more global, deliberative nature of
a story plot, so as to build interactive, dramatic worlds. This thesis
presents Fa�ade, the first published interactive drama system that
integrates character (believable agents), story (drama management)
and shallow natural language processing into a complete system.
Fa�ade will be publicly released as a free download in 2003.
In the Fa�ade architecture, the unit of plot/character integration is
the dramatic beat. In the theory of dramatic writing, beats are the
smallest unit of dramatic action, consisting of a short dialog exchange
or small amount of physical action. As architectural entities, beats
organize both the procedural knowledge to accomplish the beat s dramatic
action, and the declarative knowledge to sequence the beat in an evolving
plot. Instead of conceiving of the characters as strongly autonomous
entities that coordinate to accomplish dramatic action through purely
local decision-making, characters are instead weakly autonomous the
character s behavioral repertoire dynamically changes as beats are
sequenced. The Fa�ade architecture includes ABL (A Behavior Language),
a new reactive planning language for authoring characters that provides
language support for joint action, and a drama manager consisting of both
a language for authoring the declarative knowledge associated with beats
and a runtime system that dynamically sequences beats.
Fa�ade is a collaboration with independent artist and researcher Andrew
Stern.
Expressive AI is not the mere application of off-the-shelf AI techniques
to art and entertainment applications. Rather, Expressive AI is a critical
technical practice, a way of doing AI research that reflects on the
foundations of AI and changes the way AI is done. AI has always been in
the business of knowing-by-making, exploring what it means to be human by
building systems. Expressive AI just makes this explicit, combining the
thought experiments of the AI researcher with the conceptual and aesthetic
experiments of the artist. As demonstrated through Fa�ade and the other
systems/artworks described in the appendices, combining art and AI, both
ways of knowing-by-making, opens up new research questions, provides a
novel perspective on old questions, and enables new modes of artistic
expression. The firm boundary normally separating art and science
is blurred, becoming two components of a single, integrated practice.
284 pages
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