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CMU-CS-96-102
Computer Science Department
School of Computer Science, Carnegie Mellon University
CMU-CS-96-102
Progress in Automated Virtual World Construction
David M. McKeown, Stephen J. Gifford, Michael F. Polis,
Jeff McMahill, Christian D. Hoffman
January 1996
This paper will appear in the Proceedings of the 1996 ARPA Image Understanding Workshop, February 12-15, 1996,
Palm Springs, California
Unavailable electronically.
Keywords: Construction of virtual worlds, distributed interactive
simulation, efficient terrain representation
This paper outlines our recent research in the area of automated
construction of virtual world databases. Constructing large-scale
virtual world databases for ground-based simulation requires the
integration of information from various sources, including digital map
data, aerial and satellite imagery, detailed line drawings, and
ground-based photography. Such virtual world databases have
significant applications in DoD training, mission planning and
rehearsal, and autonomous agent simulation. We also give an overview
of our process model for virtual world construction as a task flow,
highlight some current examples of database construction, and outline
areas of future work.
15 pages
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