CMU-CS-85-130 Computer Science Department School of Computer Science, Carnegie Mellon University
A Game-Playing Program that Learns by Analyzing Examples CMU-CS-85-130 Steven Minton May 1985 This paper describes a game-playing program that learns tactical combinations. The program, after losing a game, examines the opponent's moves in order to identify how the opponent forced the win. By analyzing why this sequence of moves won the game, a generalized description of the winning combination can be produced. The combination can then be used by the program in later games to force a win or to block an opponent's threat. This technique is applicable for a wide class of games including tic-tac-toe, go-moku and chess.
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